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This PR adds support for global scripts. Most global scripts will fail at the moment, particularly scripts that try to extend engine features (highlighting, party orders, etc). This is expected as these scripts rely on advanced Sfall features (hooks, unsafe assembly-level patching).
The goal of this implementation is Olympus gameplay features implemented via global scripts
gl_check
,gl_checkres
, andgl_hms
.See #200
See #29